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Psychonauts 2 review
Psychonauts 2 review








psychonauts 2 review

Nuggets of Wisdom, which instantly grant you a rank, and are quite rare. These can be combined to gain an intern rank, which in turn give you access to better upgrades.

psychonauts 2 review

It’s a clever way of including a collectible that’s relevant to the story. Emotional baggage, which you find in people’s minds, and have to reunite with the appropriate baggage tag. The main things you collect in this game are: Psitanium (used as a currency which will be explained in the next section). I like that there’s always something for me to do, and it helps keep my attention. I love collecting things in games as it makes the gameplay feel more active. CollectiblesĬompletionists will be more than happy with Psychonauts 2, as there are loads of different things for them to collect. One thing worth mentioning though is that the game does freeze on occasion for a few seconds, usually when moving through doors or between sections of the same area. It takes a while to get used to the physics of that, but is really useful once you do. You can also roll around on top of a ball of psychic energy, which is a lot faster than just walking. You can grind on rails, climb on vines, and jump onto most objects in the game.

psychonauts 2 review

I do like all the different methods of moving, though. There’s plenty of items to jump onto, which makes exploring really fun. This is a problem throughout the game, and can be really frustrating when I’m trying to do a tricky bit of platforming, and I’m failing not due to lack of skill, but due to the camera not staying where I put it, and not being consistent. It also sometimes clips inside of objects, and doesn’t release until I actively move away from that object, even if I try to pan the camera out whilst holding my position. On several occasions, I’ve been trying to wall jump, and ended up jumping in the wrong direction because the camera had panned without me doing so. The main issue is with the way the camera focuses, which in turn makes it harder to keep track of where you’re going.

psychonauts 2 review

The movement, whilst not overly problematic, is a little jarring. And whilst Psychonauts 2 certainly isn’t bad, I have to admit it’s not perfect. I can count on one hand the number of titles I’ve played that have got the movement exactly right. It can be very hard for a 3D platformer to get the movement completely right. Raz seems pretty sus of that Newton’s Cradle made with mini brains… Gameplay This meant you knew what had happened, whether or not you’d played the original. They had an extensive cutscene at the start to recap all of the events from Psychonauts. Psychonauts 2 also made sure that it was easy for people to catch up with the story. It’s really positive to see them approach the topic of mental health in such a responsible way. There was also a mental health warning to make people aware of some potentially triggering content. This was a great way to make sure the game was playable for everyone. One thing that I really liked right from the off was that they had a screen with accessibility settings, so you could adjust it for your needs (change the font size, have extra navigational help, etc). You’ve got to love a good platformer, and from the trailers, this game looked like it was going to deliver. I wanted to review it from the perspective of a newbie, as I figured lots of gamers would be in that position. I made the conscious decision not to play the first one, as I wanted Psychonauts 2 to be my first experience with the franchise. Although I hadn’t played the original, I’d heard great things about it, and was eager to see what the sequel had in store. Of all the games that Xbox announced for this year, Psychonauts 2 was the one I was most excited for. Double Fine, Gaming, Platformer, Psychonauts, Psychonauts 2, Review, Xbox, Xbox Game Pass, Xbox One










Psychonauts 2 review